A new approach is coming to the fitness world, and it’s changing how we think about exercising by reducing the mental cognitive load of working out.
When the Wii Fit and the Xbox Kinect hit the market in the early 2000s, the concept of fitness gaming found its foothold with a broader audience. Evolving from its beginnings in the Atari offices during its salad days in the eighties, Fitness gaming is becoming a class of its own.
Developing next-gen fitness games often come with unique challenges that play a crucial role in defining its chances of success. The issue lay in getting the right balance between fitness and gaming.
Game-first setups may have rolled out decked with the thrill and promise of an interactive experience determined to delight. Still, they paid no regard to the performance aspects integral to a productive workout.
Fitness-first setups, on the other hand, had the opposite problem. While they presented the user with adaptive workouts that offered accurate tracking devices for measuring progress and adjusting form, it lagged severely in game design.
It was clear that the best of both worlds was yet to come.
Kinix, a Japanese based software studio building a system that allows to connect smart fitness hardware and turn them into controllers for engaging video games delivering an immersive and compelling fitness gaming experience that assures you a new type of workout motivation
Their new game, Spirit Overflow, is an online multiplayer territory conquest game for indoor cycling. Users can transform their indoor cycling stations into gaming consoles.
The game is designed for the user to lose itself in the experience, concentrating all the focus on achieving the game’s objectives reducing the cognitive load of exercising.
This approach is still in its infancy, but imagine it applied to other training exercises in a network designed to fit a connected gym.